Searched refs:textureLocation (Results 1 – 1 of 1) sorted by relevance
100 u32 textureLocation; member189 g_copySurfaceShader[i].textureLocation = in GX2UTCopySurfaceRectInit()651 GX2SetPixelTexture(&texture, g_copySurfaceShader[shaderIdx].textureLocation); in GX2UTCopySurfaceRectOp()652 GX2SetPixelSampler(&g_copySurfaceSampler, g_copySurfaceShader[shaderIdx].textureLocation); in GX2UTCopySurfaceRectOp()