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Searched refs:shaders (Results 1 – 6 of 6) sorted by relevance

/CafeSDK-2.12.13/system/src/tool/gfx/projects/SLConverter/DeferredTest/
DdeferredRendering.cpp118 DEMOGfxShader shaders; member
137 DEMOGfxShader shaders; member
156 DEMOGfxShader shaders; member
339 DEMOGfxLoadShaders(&GeometryPass.shaders, 0, gshBuf); in GeometryPassInit()
347 DEMOGfxInitShaderAttribute(&GeometryPass.shaders, in GeometryPassInit()
355 DEMOGfxGetVertexShaderUniformLocation(&GeometryPass.shaders, "u_modelMtx"); in GeometryPassInit()
356 DEMOGfxGetVertexShaderUniformLocation(&GeometryPass.shaders, "u_viewprojMtx"); in GeometryPassInit()
359 DEMOGfxGetPixelShaderUniformLocation(&GeometryPass.shaders, "u_color"); in GeometryPassInit()
362 DEMOGfxInitFetchShader(&GeometryPass.shaders); in GeometryPassInit()
487 DEMOGfxLoadShaders(&LightingPass.shaders, 0, gshBuf); in LightingPassInit()
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/CafeSDK-2.12.13/system/src/lib/gx2ut/
Dmakefile53 SHADER_H_FILES:=$(patsubst shaders/%.vs,shaders/headers/%.h,$(wildcard shaders/*.vs))
66 $(MAKE) -C shaders shader_headers
71 $(MAKE) -C shaders clobber
/CafeSDK-2.12.13/system/src/build/make/
Dgx2_shaders.mk30 SHADER_DEST_ROOT?=$(shell cygpath -u $(CAFE_ROOT))/data/disc/content/assets/shaders
41 default: shaders
42 install: shaders
149 .PHONY: print_shaders shaders
154 shaders: print_shaders \
/CafeSDK-2.12.13/system/src/lib/
Dmakefile62 demo/shaders \
/CafeSDK-2.12.13/system/src/tool/gfx/projects/gshCompile/
DgshCompile.cpp1074 GFDShaders2 shaders; in main() local
1091 memset(&shaders, 0, sizeof(shaders)); in main()
1164 shaders.abiVersion = GFD_DLL_ABI_VERSION; in main()
1166 shaders.pVertexShader = &compileOutput.gx2Program.vs; in main()
1169 shaders.pPixelShader = &compileOutput.gx2Program.ps; in main()
1172 shaders.pGeometryShader = &compileOutput.gx2Program.gs; in main()
1175 shaders.pComputeShader = &compileOutput.gx2Program.cs; in main()
1243 &shaders)) in main()
1258 &shaders)) in main()
1271 &shaders)) in main()
/CafeSDK-2.12.13/system/src/tool/gfx/projects/gfd/
DgfdFileShader.cpp1668 GFDShaders2 shaders = {0}; in GFDWriteFileShader() local
1675 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDWriteFileShader()
1676 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDWriteFileShader()
1677 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDWriteFileShader()
1678 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShader()
1680 return GFDWriteFileShader2(pFilename, gpuVer, swapMode, alignMode, numShader, &shaders); in GFDWriteFileShader()
1794 GFDShaders2 shaders = {0}; in GFDAppendWriteFileShader() local
1802 shaders.abiVersion = GFD_DLL_ABI_VERSION; in GFDAppendWriteFileShader()
1803 shaders.pVertexShader = pShadersOrig->pVertexShader; in GFDAppendWriteFileShader()
1804 shaders.pGeometryShader = pShadersOrig->pGeometryShader; in GFDAppendWriteFileShader()
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