Searched refs:shader (Results 1 – 1 of 1) sorted by relevance
562 GX2_INLINE GX2UniformVar * GX2GetVertexUniformVar(const GX2VertexShader * shader, const char * name) in GX2GetVertexUniformVar() argument565 ASSERT(shader && "NULL Shader"); in GX2GetVertexUniformVar()567 for (i = 0; i < shader->numUniforms; i++) in GX2GetVertexUniformVar()569 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetVertexUniformVar()570 return &(shader->uniformVars[i]); in GX2GetVertexUniformVar()589 GX2_INLINE GX2UniformVar * GX2GetGeometryUniformVar(const GX2GeometryShader * shader, const char * … in GX2GetGeometryUniformVar() argument592 ASSERT(shader && "NULL Shader"); in GX2GetGeometryUniformVar()594 for (i = 0; i < shader->numUniforms; i++) in GX2GetGeometryUniformVar()596 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetGeometryUniformVar()597 return &(shader->uniformVars[i]); in GX2GetGeometryUniformVar()[all …]