Searched refs:samplerPSCount (Results 1 – 1 of 1) sorted by relevance
829 u32 samplerPSCount = 0; in LightingPassDraw() local869 …exture(&LightingPass.myTextureBuffer[0], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()870 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()871 samplerPSCount += 1; in LightingPassDraw()872 …exture(&LightingPass.myTextureBuffer[1], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()873 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()874 samplerPSCount += 1; in LightingPassDraw()875 …exture(&LightingPass.myTextureBuffer[2], LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()876 …ampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samplerPSCount]); in LightingPassDraw()896 u32 samplerPSCount = 0; in BuffersPassDraw() local[all …]