Searched refs:ps_source_filename (Results 1 – 3 of 3) sorted by relevance
225 const char* ps_source_filename; ///< PS shader source code file name member255 const char* ps_source_filename; ///< PS shader source code file name member
135 char* ps_source_filename; // PS shader source code file name member
730 …pConfig->ps_source_filename = _fullpath( ps_name_buffer, argv[count + 1], GSH_FULL_FILE_NAME_SIZE … in Initialize()731 if( !pConfig->ps_source_filename ) in Initialize()732 pConfig->ps_source_filename = argv[count + 1]; in Initialize()1149 compileSetup.ps_source_filename = (const char*)sourceInfo.ps_source_filename; in main()