Searched refs:pFontData (Results 1 – 1 of 1) sorted by relevance
214 DEMOFontFontData* pFontData = &gDemoFontCurInstance->font; in DEMOFontPuts() local240 GX2SetVertexUniformReg(s_Shader.uniformsVS.location[1], 1*4, &pFontData->charMagScale[0]); in DEMOFontPuts()243 GX2SetPixelUniformReg(s_Shader.uniformsPS.location[0], 1*4, &pFontData->color); in DEMOFontPuts()245 basePos[2] = pFontData->depth; in DEMOFontPuts()