Searched refs:pDT_VS (Results 1 – 1 of 1) sorted by relevance
1429 GFDDataTable *pDT_VS = GFDCreateBlockRelocateHeaderVSH(pVS); in GFDWriteFileVertexShaderBlock() local1431 if(NULL == pDT_VS) in GFDWriteFileVertexShaderBlock()1434 …int nBytesVSStruct = pDT_VS->m_nDB; // How big is our vertex struct (changes size due to uniforms… in GFDWriteFileVertexShaderBlock()1441 … if(!GFDWriteFilePPCData(fp, (nBytesVSStruct + 3) / 4, GFD_ELEMENT_SIZE_32, (u32 *) pDT_VS->m_pDB)) in GFDWriteFileVertexShaderBlock()1464 GFDDestroyDataTable(pDT_VS); in GFDWriteFileVertexShaderBlock()