Searched refs:object (Results 1 – 9 of 9) sorted by relevance
100 void* object);104 void* object);109 void* object);113 void* object);117 void* object);121 void* object);
14 void TabObject::Add(Window* window, MenuItem* object, bool active) in Add() argument27 this->object = object; in Add()51 peripheral->CursorX() = tabIndex->object->x + tabIndex->window->GetX(); in UpdateTabbing()52 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()64 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()76 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()99 if (tabIndex->active && tabIndex->object->Active()) in ForceValidTabForward()175 if (tabIndex->active && tabIndex->object->Active()) in ForceValidTabBack()
95 if (TabIndex() && TabIndex()->object == this && this->status >= 3 && LeftTriggered()) in Update()110 while (TabIndex()->object != this) in Update()152 if (TabIndex()->object != this) in Update()258 if (TabIndex()->object != this) in Update()
109 while (TabIndex()->object != this) in Update()117 if (TabIndex()->object != this) in Update()
8 # delete the object file and leading colon
26 # The actual source file is already a dependency of the object, so no need to list it again.
229 void Add(Window* window, MenuItem* object, bool active = true);233 MenuItem* object; member
29 …stribution. If you distribute any portion of the software in compiled or object code form, you may…