Searched refs:num_channels (Results 1 – 4 of 4) sorted by relevance
28 const u32 num_channels = 2; in GX2UTGetSurfaceMipSliceSwizzle() local53 bank_slice_rotation = GX2Max(1, (num_channels/2)-1) * (slice / 4) / num_channels; in GX2UTGetSurfaceMipSliceSwizzle()54 channel_slice_rotation = GX2Max(1, (num_channels/2)-1) * (slice / 4); in GX2UTGetSurfaceMipSliceSwizzle()60 bank_slice_rotation = GX2Max(1, (num_channels/2)-1) * slice / num_channels; in GX2UTGetSurfaceMipSliceSwizzle()61 channel_slice_rotation = GX2Max(1, (num_channels/2)-1) * slice; in GX2UTGetSurfaceMipSliceSwizzle()80 channel ^= (channel_swizzle + channel_slice_rotation) & (num_channels - 1); in GX2UTGetSurfaceMipSliceSwizzle()
72 unsigned long int num_channels; member
74 unsigned long int num_channels; member
143 unsigned long int num_channels; member