Searched refs:numUniformBlocks (Results 1 – 2 of 2) sorted by relevance
55 u32 numUniformBlocks; member83 u32 numUniformBlocks; member108 u32 numUniformBlocks; member126 u32 numUniformBlocks; member486 pVSout32->numUniformBlocks = pVSin64->numUniformBlocks; in GFDRepackVertexShaderFor32Bit()521 pPSout32->numUniformBlocks = pPSin64->numUniformBlocks; in GFDRepackPixelShaderFor32Bit()550 pGSout32->numUniformBlocks = pGSin64->numUniformBlocks; in GFDRepackGeometryShaderFor32Bit()583 pCSout32->numUniformBlocks = pCSin64->numUniformBlocks; in GFDRepackComputeShaderFor32Bit()679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()698 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*vsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderVSH()[all …]
200 u32 numUniformBlocks; member274 u32 numUniformBlocks; member341 u32 numUniformBlocks; member434 u32 numUniformBlocks; member953 for (i = 0; i < shader->numUniformBlocks; i++) in GX2GetVertexUniformBlock()981 for (i = 0; i < shader->numUniformBlocks; i++) in GX2GetGeometryUniformBlock()1011 for (i = 0; i < shader->numUniformBlocks; i++) in GX2GetPixelUniformBlock()1044 for (i = 0; i < shader->numUniformBlocks; i++) in GX2GetComputeUniformBlock()