Searched refs:numColorBuffers (Results 1 – 2 of 2) sorted by relevance
397 GX2_INLINE void GX2UTSetRenderTargets(u32 numColorBuffers, in GX2UTSetRenderTargets() argument401 if(numColorBuffers != 0) in GX2UTSetRenderTargets()404 ASSERT(numColorBuffers <= (u32)GX2_RENDER_TARGET_LAST + 1); in GX2UTSetRenderTargets()407 for(i = 0; i < numColorBuffers; i++) in GX2UTSetRenderTargets()417 if(numColorBuffers == 0) in GX2UTSetRenderTargets()