Searched refs:nElements (Results 1 – 1 of 1) sorted by relevance
679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH() local682 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderVSH()683 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderVSH()685 memset(pOffset, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderVSH()686 memset(pAddr, 0, nElements * sizeof(u32)); in GFDCreateBlockRelocateHeaderVSH()833 …pOffset[nE] = GFDAddDataTable(pDT, pAddr, nElements * sizeof(u32)); // simply write out zeros now… in GFDCreateBlockRelocateHeaderVSH()862 assert(nE <= nElements && "Too few offsets allocated"); in GFDCreateBlockRelocateHeaderVSH()887 int nElements = 10 + psCopy.numUniformBlocks + 1*psCopy.numUniforms + psCopy.numSamplers; in GFDCreateBlockRelocateHeaderPSH() local890 …u32 *pAddr = (u32*) malloc( nElements * sizeof(u32)); // src offsets into data block that nee… in GFDCreateBlockRelocateHeaderPSH()891 …u32 *pOffset = (u32*) malloc( nElements * sizeof(u32)); // dst offsets into data block for, con… in GFDCreateBlockRelocateHeaderPSH()[all …]