Searched refs:input_stream (Results 1 – 1 of 1) sorted by relevance
49 protected Stream input_stream; field in Nintendo.SDSG.KeyboardInputProcessorBase594 input_stream = null; in InputThread()602 input_stream = input; in InputThread()613 bytes_read = input_stream.EndRead(ar); in read_callback()632 input_stream.BeginRead(buffer, 0, buffer.Length, read_callback, null); in input_thread_proc()871 private Stream input_stream = null; field in Nintendo.SDSG.CatToucan1017 int read = input_stream.EndRead(ar); in read_callback()1110 this.input_stream = tcp.GetStream(); in RelaySerialCharacters()1119 … input_stream.BeginRead(holding_pool, 0, k_max_bytes_to_read, read_callback, null); in RelaySerialCharacters()1154 input_stream.Close(); in RelaySerialCharacters()