Searched refs:gs_source_filename (Results 1 – 3 of 3) sorted by relevance
226 const char* gs_source_filename; ///< GS shader source code file name member256 const char* gs_source_filename; ///< GS shader source code file name member
136 char* gs_source_filename; // GS shader source code file name member
751 …pConfig->gs_source_filename = _fullpath( gs_name_buffer, argv[count + 1], GSH_FULL_FILE_NAME_SIZE … in Initialize()752 if( !pConfig->gs_source_filename ) in Initialize()753 pConfig->gs_source_filename = argv[count + 1]; in Initialize()1150 compileSetup.gs_source_filename = (const char*)sourceInfo.gs_source_filename; in main()