Searched refs:gs_source (Results 1 – 3 of 3) sorted by relevance
169 const char* gs_source; ///< GS shader source code member217 const char* gs_source; ///< GS shader source code member247 const char* gs_source; ///< GS shader source code member
574 DeleteShaderSource(&pConfig->gs_source); in Destroy()746 if (!AppendShaderSource(argv[count + 1], &pConfig->gs_source)) in Initialize()1118 compileSetup.gs_source = (const char*)sourceInfo.gs_source; in main()1139 if (compileSetup.vs_source || compileSetup.ps_source || compileSetup.gs_source) in main()1158 if (compileSetup.gs_source) in main()1171 if (sourceInfo.gs_source) { in main()
132 char* gs_source; // GS shader source code member