Searched refs:g_expandColorShader (Results 1 – 1 of 1) sorted by relevance
56 static ExpandColorShader g_expandColorShader[NUM_SHADERS]; variable88 g_expandColorShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTExpandAAColorInit()89 g_expandColorShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTExpandAAColorInit()92 g_expandColorShader[i].pVertexShader->shaderPtr, in GX2UTExpandAAColorInit()93 g_expandColorShader[i].pVertexShader->shaderSize); in GX2UTExpandAAColorInit()95 GX2NotifyMemAlloc(g_expandColorShader[i].pVertexShader->shaderPtr, in GX2UTExpandAAColorInit()96 g_expandColorShader[i].pVertexShader->shaderSize, in GX2UTExpandAAColorInit()100 g_expandColorShader[i].pPixelShader->shaderPtr, in GX2UTExpandAAColorInit()101 g_expandColorShader[i].pPixelShader->shaderSize); in GX2UTExpandAAColorInit()103 GX2NotifyMemAlloc(g_expandColorShader[i].pPixelShader->shaderPtr, in GX2UTExpandAAColorInit()[all …]