Searched refs:g_clearSurfaceShader (Results 1 – 1 of 1) sorted by relevance
60 static ClearSurfaceShader g_clearSurfaceShader[NUM_SHADERS]; variable98 g_clearSurfaceShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTClearSurfaceRectInit()99 g_clearSurfaceShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTClearSurfaceRectInit()102 g_clearSurfaceShader[i].pVertexShader->shaderPtr, in GX2UTClearSurfaceRectInit()103 g_clearSurfaceShader[i].pVertexShader->shaderSize); in GX2UTClearSurfaceRectInit()105 GX2NotifyMemAlloc(g_clearSurfaceShader[i].pVertexShader->shaderPtr, in GX2UTClearSurfaceRectInit()106 g_clearSurfaceShader[i].pVertexShader->shaderSize, in GX2UTClearSurfaceRectInit()110 g_clearSurfaceShader[i].pPixelShader->shaderPtr, in GX2UTClearSurfaceRectInit()111 g_clearSurfaceShader[i].pPixelShader->shaderSize); in GX2UTClearSurfaceRectInit()113 GX2NotifyMemAlloc(g_clearSurfaceShader[i].pPixelShader->shaderPtr, in GX2UTClearSurfaceRectInit()[all …]