Searched refs:dk_input_count (Results 1 – 1 of 1) sorted by relevance
57 protected int dk_input_count = 0; field in Nintendo.SDSG.KeyboardInputProcessorBase504 if (this.dk_input_count > 0) in EnableDKInput()534 if (this.dk_input_count + bytesToBuffer >= DK_INPUT_BUFFER_MAX_SIZE) in BufferOrDiscardDKInput()541 buffer.CopyTo(this.dk_input_buffer, this.dk_input_count); in BufferOrDiscardDKInput()542 this.dk_input_count += bytesToBuffer; in BufferOrDiscardDKInput()552 if (this.dk_input_count > 0) in FlushDKBuffer()556 this.sendBuffer(ref this.dk_input_buffer, 0, this.dk_input_count); in FlushDKBuffer()564 Array.Clear(this.dk_input_buffer, 0, this.dk_input_count); in FlushDKBuffer()565 this.dk_input_count = 0; in FlushDKBuffer()