Searched refs:cs_source_filename (Results 1 – 3 of 3) sorted by relevance
772 …pConfig->cs_source_filename = _fullpath( cs_name_buffer, argv[count + 1], GSH_FULL_FILE_NAME_SIZE … in Initialize()773 if( !pConfig->cs_source_filename ) in Initialize()774 pConfig->cs_source_filename = argv[count + 1]; in Initialize()1144 compileSetup.cs_source_filename = (const char *)sourceInfo.cs_source_filename; in main()1151 compileSetup.cs_source_filename = NULL; in main()
155 char* cs_source_filename; // CS shader source code file name member
268 const char* cs_source_filename; ///< CS shader source code file name member