Searched refs:cs_source (Results 1 – 3 of 3) sorted by relevance
154 char* cs_source; // compute shader source code member
767 if (!AppendShaderSource(argv[count + 1], &pConfig->cs_source)) in Initialize()1120 compileSetup.cs_source = (const char*)sourceInfo.cs_source; in main()1138 if (sourceInfo.cs_source) { in main()1174 if (sourceInfo.cs_source) { in main()
267 const char* cs_source; ///< CS shader source code member