Searched refs:clearColor (Results 1 – 1 of 1) sorted by relevance
314 u32 clearColor = 0; in PackClearColor() local325 clearColor = (alpha << 24) | (blue << 16) | (green << 8) | red; in PackClearColor()339 clearColor = (alpha << 30) | (blue << 20) | (green << 10) | red; in PackClearColor()343 clearColor = (blue << 22) | (green << 12) | (red << 2) | alpha; in PackClearColor()354 clearColor = (blueFP10 << 22) | (greenFP11 << 11) | redFP11; in PackClearColor()363 clearColor = (greenFP16 << 16) | (redFP16); in PackClearColor()372 return clearColor; in PackClearColor()701 f32 clearColor[] = {r, g, b, a}; in GX2UTClearRectOp() local703 GX2SetPixelUniformReg(g_clearSurfaceShader[shaderIdx].u_clearColorLocation, 1*4, clearColor); in GX2UTClearRectOp()