Searched refs:channel_swizzle (Results 1 – 1 of 1) sorted by relevance
39 u32 channel_swizzle = swizzle & 1; // bit 0 in GX2UTGetSurfaceMipSliceSwizzle() local80 channel ^= (channel_swizzle + channel_slice_rotation) & (num_channels - 1); in GX2UTGetSurfaceMipSliceSwizzle()