Searched refs:channel_slice_rotation (Results 1 – 1 of 1) sorted by relevance
42 u32 channel_slice_rotation = 0; in GX2UTGetSurfaceMipSliceSwizzle() local54 channel_slice_rotation = GX2Max(1, (num_channels/2)-1) * (slice / 4); in GX2UTGetSurfaceMipSliceSwizzle()61 channel_slice_rotation = GX2Max(1, (num_channels/2)-1) * slice; in GX2UTGetSurfaceMipSliceSwizzle()80 channel ^= (channel_swizzle + channel_slice_rotation) & (num_channels - 1); in GX2UTGetSurfaceMipSliceSwizzle()