Searched refs:bank (Results 1 – 1 of 1) sorted by relevance
45 u32 bank = 0; // Same as channel. in GX2UTGetSurfaceMipSliceSwizzle() local76 bank ^= (bank_swizzle + bank_slice_rotation) & (num_banks - 1); in GX2UTGetSurfaceMipSliceSwizzle()77 bank ^= sample_slice_rotation; in GX2UTGetSurfaceMipSliceSwizzle()82 swizzle = channel | (bank << 1); in GX2UTGetSurfaceMipSliceSwizzle()