Searched refs:_GFDCheckBlockHeaderMagicVersions (Results 1 – 1 of 1) sorted by relevance
40 BOOL _GFDCheckBlockHeaderMagicVersions(const GFDBlockHeader *pBlockHeader);144 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetVertexShader()217 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetPixelShader()291 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetGeometryShader()377 while((ret = _GFDCheckBlockHeaderMagicVersions(pBlockHeader))) in GFDGetComputeShader()443 while(_GFDCheckBlockHeaderMagicVersions(pBlockHeader)) in GFDGetVertexShaderPointer()515 while(_GFDCheckBlockHeaderMagicVersions(pBlockHeader)) in GFDGetPixelShaderPointer()588 while(_GFDCheckBlockHeaderMagicVersions(pBlockHeader)) in GFDGetGeometryShaderPointer()680 while(_GFDCheckBlockHeaderMagicVersions(pBlockHeader)) in GFDGetComputeShaderPointer()778 while(_GFDCheckBlockHeaderMagicVersions(pBlockHeader)) in GFDGetTextureAlignmentSize()[all …]