Searched refs:VS_SHADERS (Results 1 – 6 of 6) sorted by relevance
34 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utExpandColor_VS,}; variable88 g_expandColorShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTExpandAAColorInit()
34 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utExpandDepth_VS,}; variable88 g_expandDepthShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTExpandDepthInit()
35 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utConvertDepth_VS,}; variable89 g_expandDepthShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTConvertDepthInit()
35 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utResolveColor_VS,}; variable89 g_resolveColorShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTResolveColorInit()
71 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utCopySurfaceRect_VS, variable158 g_copySurfaceShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTCopySurfaceRectInit()
35 static const GX2VertexShader* const VS_SHADERS[] = { &gx2utClearSurfaceRect_VS}; variable98 g_clearSurfaceShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTClearSurfaceRectInit()