Searched refs:PS_SHADERS (Results 1 – 6 of 6) sorted by relevance
36 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utExpandColor_PS, variable89 g_expandColorShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTExpandAAColorInit()
36 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utExpandDepth_PS, variable89 g_expandDepthShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTExpandDepthInit()
37 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utConvertDepth_PS, variable90 g_expandDepthShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTConvertDepthInit()
37 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utResolveColor_PS, variable90 g_resolveColorShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTResolveColorInit()
77 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utCopySurfaceRect_PS, variable83 static const u32 NUM_SHADERS = sizeof(PS_SHADERS)/sizeof(PS_SHADERS[0]);159 g_copySurfaceShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTCopySurfaceRectInit()
37 static const GX2PixelShader* const PS_SHADERS[] = { &gx2utClearSurfaceRect_PS}; variable99 g_clearSurfaceShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTClearSurfaceRectInit()