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Searched refs:NUM_SHADERS (Results 1 – 6 of 6) sorted by relevance

/CafeSDK-2.12.13/system/src/lib/gx2ut/
Dgx2utExpandColor.cpp39 static const u32 NUM_SHADERS = 1; variable
56 static ExpandColorShader g_expandColorShader[NUM_SHADERS];
86 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTExpandAAColorInit()
Dgx2utExpandDepth.cpp39 static const u32 NUM_SHADERS = 1; variable
56 static ExpandDepthShader g_expandDepthShader[NUM_SHADERS];
86 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTExpandDepthInit()
Dgx2utConvertDepth.cpp40 static const u32 NUM_SHADERS = 1; variable
57 static ConvertDepthShader g_expandDepthShader[NUM_SHADERS];
87 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTConvertDepthInit()
Dgx2utResolve.cpp40 static const u32 NUM_SHADERS = 1; variable
57 static ResolveColorShader g_resolveColorShader[NUM_SHADERS];
87 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTResolveColorInit()
Dgx2utCopy.cpp83 static const u32 NUM_SHADERS = sizeof(PS_SHADERS)/sizeof(PS_SHADERS[0]); variable
103 static CopySurfaceShader g_copySurfaceShader[NUM_SHADERS];
156 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTCopySurfaceRectInit()
Dgx2utClear.cpp39 static const u32 NUM_SHADERS = 1; variable
60 static ClearSurfaceShader g_clearSurfaceShader[NUM_SHADERS];
96 for (i = 0; i < NUM_SHADERS; ++i) in GX2UTClearSurfaceRectInit()