Searched refs:GX2_SURFACE_DIM_3D (Results 1 – 6 of 6) sorted by relevance
105 if (pSurf->dim == GX2_SURFACE_DIM_3D) in GX2UTGetSurfaceMipSliceTileMode()124 if (pSurf->dim == GX2_SURFACE_DIM_3D) in GX2UTGetSurfaceMipSliceTileMode()130 else if (pSurf->dim == GX2_SURFACE_DIM_3D) in GX2UTGetSurfaceMipSliceTileMode()
260 if(srcSurface->dim == GX2_SURFACE_DIM_3D) in GX2UTCopySurfaceRectOp()269 if(dstSurface->dim == GX2_SURFACE_DIM_3D) in GX2UTCopySurfaceRectOp()279 u32 shaderIdx = (srcSurface->dim != GX2_SURFACE_DIM_3D ? srcSurface->aa : VS_SHADER_3D_INDEX); in GX2UTCopySurfaceRectOp()291 if (colorBuffer.surface.dim == GX2_SURFACE_DIM_3D) in GX2UTCopySurfaceRectOp()338 if (texture.surface.dim == GX2_SURFACE_DIM_3D) in GX2UTCopySurfaceRectOp()530 f32 slice = (texture.surface.dim == GX2_SURFACE_DIM_3D) ? (srcSlice % 4) : srcSlice; in GX2UTCopySurfaceRectOp()
89 else if(pSurface->dim == GX2_SURFACE_DIM_3D) in MaxFacesOrSlices()134 depthShift = (pSurface->dim == GX2_SURFACE_DIM_3D) ? nMipLevel : 0;190 depthShift = (pSurface->dim == GX2_SURFACE_DIM_3D) ? nMipLevel : 0; in GetMipLevel()
103 pSurface->dim = GX2_SURFACE_DIM_3D; in GetGX2TextureInfo()400 else if(pSurface->dim == GX2_SURFACE_DIM_3D) in GenericLoadFunction()508 case GX2_SURFACE_DIM_3D: in PreLoopFourCC()1193 else if(pSurface->dim == GX2_SURFACE_DIM_3D) in SetupDDSD()1229 else if(pSurface->dim == GX2_SURFACE_DIM_3D) in SetupDDSD_DDS10()
1191 if(surface->dim != GX2_SURFACE_DIM_3D) in GX2GetSurfaceMipDepth()
923 GX2_SURFACE_DIM_3D = 0x002, enumerator