Searched refs:GX2GetVertexUniformVarOffset (Results 1 – 8 of 8) sorted by relevance
110 (u32)GX2GetVertexUniformVarOffset(g_expandColorShader[i].pVertexShader, "u_positions"); in GX2UTExpandAAColorInit()
110 (u32)GX2GetVertexUniformVarOffset(g_expandDepthShader[i].pVertexShader, "u_positions"); in GX2UTExpandDepthInit()
111 (u32)GX2GetVertexUniformVarOffset(g_expandDepthShader[i].pVertexShader, "u_positions"); in GX2UTConvertDepthInit()
111 (u32)GX2GetVertexUniformVarOffset(g_resolveColorShader[i].pVertexShader, "u_positions"); in GX2UTResolveColorInit()
180 (u32)GX2GetVertexUniformVarOffset(g_copySurfaceShader[i].pVertexShader, "u_positions"); in GX2UTCopySurfaceRectInit()182 (u32)GX2GetVertexUniformVarOffset(g_copySurfaceShader[i].pVertexShader, "u_texCoords"); in GX2UTCopySurfaceRectInit()
120 (u32)GX2GetVertexUniformVarOffset(g_clearSurfaceShader[i].pVertexShader, "u_positions"); in GX2UTClearSurfaceRectInit()
159 (u32)GX2GetVertexUniformVarOffset(pShader->pVertexShader, name); in DEMOGfxGetVertexShaderUniformLocation()
676 GX2_INLINE s32 GX2GetVertexUniformVarOffset(const GX2VertexShader * shader, const char * name) in GX2GetVertexUniformVarOffset() function