Searched refs:GX2CalcFetchShaderSize (Results 1 – 8 of 8) sorted by relevance
116 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTExpandAAColorInit()
116 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTExpandDepthInit()
117 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTConvertDepthInit()
117 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTResolveColorInit()
200 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTCopySurfaceRectInit()
129 …ASSERT(GX2CalcFetchShaderSize(0) <= sizeof(g_GX2UTFetchShader) && "g_GX2UTFetchShader too small!\n… in GX2UTClearSurfaceRectInit()
270 u32 shaderSize = GX2CalcFetchShaderSize(pShader->attribCount); // size in bytes in DEMOGfxInitFetchShader()
1437 GX2_INLINE u32 GX2CalcFetchShaderSize(u32 num_attrib) in GX2CalcFetchShaderSize() function