Searched refs:GFD_ROUND_UP (Results 1 – 2 of 2) sorted by relevance
26 #define GFD_ROUND_UP(value, size) (((value) + ((size) - 1)) & ~((size) - 1)) macro
151 u32 nBytesTex = GFD_ROUND_UP(pTexture->surface.imageSize, sizeof(u32)); in GFDWriteFileTextureBlock()154 u32 nBytesMip = GFD_ROUND_UP(pTexture->surface.mipSize, sizeof(u32)); in GFDWriteFileTextureBlock()