Searched refs:DEMOGfxGetPixelShaderUniformLocation (Results 1 – 5 of 5) sorted by relevance
212 BOOL DEMOGfxGetPixelShaderUniformLocation(DEMOGfxShader *pShader, const char *name);
359 DEMOGfxGetPixelShaderUniformLocation(&GeometryPass.shaders, "u_color"); in GeometryPassInit()508 DEMOGfxGetPixelShaderUniformLocation(&LightingPass.shaders, "u_ambientColor"); in LightingPassInit()509 DEMOGfxGetPixelShaderUniformLocation(&LightingPass.shaders, "u_lightColor"); in LightingPassInit()510 DEMOGfxGetPixelShaderUniformLocation(&LightingPass.shaders, "u_lightPosition"); in LightingPassInit()511 DEMOGfxGetPixelShaderUniformLocation(&LightingPass.shaders, "u_cameraPosition"); in LightingPassInit()
167 BOOL DEMOGfxGetPixelShaderUniformLocation(DEMOGfxShader *pShader, const char *name) in DEMOGfxGetPixelShaderUniformLocation() function
565 DEMOGfxGetPixelShaderUniformLocation(pShader, "u_Color"); in InitShader()