Searched refs:AppendShaderSource (Results 1 – 1 of 1) sorted by relevance
365 bool AppendShaderSource(char* pFilename, char** ppSource) in AppendShaderSource() function414 bool AppendShaderSource(char* pFilename, char** ppSource) in AppendShaderSource() function704 if (!AppendShaderSource(argv[count + 1], &pConfig->vs_source)) in Initialize()725 if (!AppendShaderSource(argv[count + 1], &pConfig->ps_source)) in Initialize()746 if (!AppendShaderSource(argv[count + 1], &pConfig->gs_source)) in Initialize()767 if (!AppendShaderSource(argv[count + 1], &pConfig->cs_source)) in Initialize()