Searched refs:x20 (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.8-20130828/include/nn/math/ |
| D | math_Matrix33.h | 194 f32 x20, f32 x21, f32 x22) in MTX33() argument 198 f._20 = x20; f._21 = x21; f._22 = x22; in MTX33()
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| D | math_Matrix43.h | 208 f32 x20, f32 x21, f32 x22, in MTX43() argument 213 f._20 = x20; f._21 = x21; f._22 = x22; in MTX43()
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| D | math_Matrix44.h | 559 f32 x20, f32 x21, f32 x22, f32 x23, in MTX44() argument 564 f._20 = x20; f._21 = x21; f._22 = x22; f._23 = x23; in MTX44()
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| D | math_Matrix34.h | 627 f32 x20, f32 x21, f32 x22, f32 x23) in MTX34() argument 631 f._20 = x20; f._21 = x21; f._22 = x22; f._23 = x23; in MTX34()
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| /CTR-SDK-4.2.8-20130828/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | detail.csv | 6920 For glDrawArrays, 0x20 is written if the following conditions are met.
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