Searched refs:shader_binary (Results 1 – 4 of 4) sorted by relevance
53 …void SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_shader_inde…304 u32 GetRequiredBufferSize( const void* shader_binary );
52 …void SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_shader_inde…
37 u32 ShaderLite::GetRequiredBufferSize( const void* shader_binary ) in GetRequiredBufferSize() argument39 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in GetRequiredBufferSize()55 reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in GetRequiredBufferSize()73 …void ShaderLite::SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo… in SetupBinary() argument75 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in SetupBinary()94 reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()
41 …void Shader::SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_sha… in SetupBinary() argument43 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in SetupBinary()62 reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()