Searched refs:m_CmdCacheOutAttrNumArray (Results 1 – 2 of 2) sorted by relevance
291 m_CmdCacheOutAttrNumArray[ m_CombShaderIndex ] * sizeof( bit32 ) ); in MakeOutAttrCommand()293 return command + m_CmdCacheOutAttrNumArray[ m_CombShaderIndex ]; in MakeOutAttrCommand()673 u32* m_CmdCacheOutAttrNumArray; variable
191 offset += m_CmdCacheOutAttrNumArray[ shader_idx ]; in MakeShaderOutAttrCommandCache_()203 offset += m_CmdCacheOutAttrNumArray[ shader_idx ]; in MakeShaderOutAttrCommandCache_()1224 …m_CmdCacheOutAttrOffsetArray[i] = m_CmdCacheOutAttrNumArray[i - 1] + m_CmdCacheOutAttrOffsetArray[… in MakeRgCmdOffsetCache_()1390 m_CmdCacheOutAttrNumArray = buf; in AssignBuffer_()1397 m_CmdCacheOutAttrNumArray[idx] = 38; in AssignBuffer_()1404 … m_CmdCacheOutAttrNumArray[idx] = (m_ExeImageInfo[j]->gsDataMode == 1) ? 50 : 48; in AssignBuffer_()1416 buf += m_CmdCacheOutAttrNumArray[i]; in AssignBuffer_()