Searched refs:z_schlick (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Util.h | 19 float z_schlick(float r, float t, bool normalize);
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| D | Util.cpp | 132 float z_schlick(float r, float t, bool normalize) in z_schlick() function
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 111 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable() 116 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable() 121 lut[j] = 0.7f * z_schlick(0.7f, (float)j/256.f, true); in SetLutTable() 126 lut[255 + 256] = 0.7f * z_schlick(0.7f, 1.f, true) - lut[255]; in SetLutTable() 131 lut[j] = z_schlick(0.5f, (float)j/256.f, true); in SetLutTable() 136 lut[255 + 256] = z_schlick(0.5f, 1.f, true) - lut[255]; in SetLutTable()
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