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Searched refs:worldAngle (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp264 f32 worldAngle[3]; in UpdateBody() local
265 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
267 worldAngle[0] += 1.0f; in UpdateBody()
268 if ( worldAngle[0] > 360.0f ) in UpdateBody()
270 worldAngle[0] = 0.0f; in UpdateBody()
273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp266 f32 worldAngle[3]; in UpdateBody() local
267 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
268 worldAngle[1] += 1.0f; in UpdateBody()
269 if ( worldAngle[1] > 360.0f ) in UpdateBody()
271 worldAngle[1] = 0.0f; in UpdateBody()
273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp453 f32 worldAngle[3]; in UpdateBody() local
454 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
455 worldAngle[1] += 1.0f; in UpdateBody()
456 if ( worldAngle[1] > 360.0f ) in UpdateBody()
458 worldAngle[1] = 0.0f; in UpdateBody()
460 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp537 f32 worldAngle[3]; in UpdateBody() local
538 body.GetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
539 worldAngle[1] += 1.0f; in UpdateBody()
540 if ( worldAngle[1] > 360.0f ) in UpdateBody()
542 worldAngle[1] = 0.0f; in UpdateBody()
544 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()