Searched refs:wh (Results 1 – 1 of 1) sorted by relevance
244 float wh[2] = {0}; in SetGasAccumulationUniform() local245 wh[0] = 1.f / (float)GAS_ACC_WIDTH; in SetGasAccumulationUniform()246 wh[1] = 1.f / (float)GAS_ACC_HEIGHT; in SetGasAccumulationUniform()247 glUniform2fv ( glGetUniformLocation ( pAccId, "dmp_Point.viewport" ), 1, wh ) ; in SetGasAccumulationUniform()