Searched refs:verticesNum (Results 1 – 6 of 6) sorted by relevance
57 u32 verticesNum = circleVerticesNum * circleVerticesNum; in InitializeSphere() local58 u32 trianglesNum = 2 * verticesNum; in InitializeSphere()60 verticesNum, trianglesNum); in InitializeSphere()62 SetPackedVerticesNum(verticesNum); in InitializeSphere()137 u32 index2 = (thetaIndex + (phiIndex + 1) * circleVerticesNum) % verticesNum; in InitializeSphere()138 u32 index3 = (thetaIndex + 1 + (phiIndex + 1) * circleVerticesNum) % verticesNum; in InitializeSphere()
55 u32 verticesNum = 6 * circleVerticesNum + 2; in InitializeCylinder() local58 verticesNum, trianglesNum); in InitializeCylinder()60 SetPackedVerticesNum(verticesNum); in InitializeCylinder()64 u32 bottomVertexIndex = verticesNum - 2; in InitializeCylinder()65 u32 topVertexIndex = verticesNum - 1; in InitializeCylinder()
55 u32 verticesNum = 24; in InitializeCube() local58 verticesNum, trianglesNum); in InitializeCube()60 SetPackedVerticesNum(verticesNum); in InitializeCube()
69 u32 verticesNum = 4 * m_MaxTextLength; in SetMaxTextLength() local71 SetVerticesNum(verticesNum); in SetMaxTextLength()
68 const GLenum triangleType, const u32 verticesNum, const u32 trianglesNum) in InitializeVertexBuffers() argument72 SetVerticesNum(verticesNum); in InitializeVertexBuffers()91 void TrianglesRenderData::SetVerticesNum(const u32 verticesNum) in SetVerticesNum() argument93 m_VerticesNum = verticesNum; in SetVerticesNum()
169 const GLenum triangleType, const u32 verticesNum, const u32 trianglesNum);174 void SetVerticesNum(const u32 verticesNum);