Searched refs:vertexIndex3 (Results 1 – 1 of 1) sorted by relevance
191 u32 vertexIndex3 = 4 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder() local194 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex3, vertexIndex1); in InitializeCylinder()197 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex2, vertexIndex3); in InitializeCylinder()