Searched refs:vertexIndex2 (Results 1 – 1 of 1) sorted by relevance
190 u32 vertexIndex2 = 2 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder() local197 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex2, vertexIndex3); in InitializeCylinder()