Searched refs:vertexIndex1 (Results 1 – 1 of 1) sorted by relevance
177 u32 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder() local179 bottomVertexIndex, vertexIndex1, vertexIndex0); in InitializeCylinder()183 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum + circleVerticesNum; in InitializeCylinder()185 topVertexIndex, vertexIndex0, vertexIndex1); in InitializeCylinder()189 vertexIndex1 = 5 * circleVerticesNum + vertexIndex; in InitializeCylinder()194 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex3, vertexIndex1); in InitializeCylinder()