| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/ |
| D | demo_Particle.cpp | 56 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in Initialize() local 60 InitializeParticle(vertexAttributes, s_InitialRadius, 2); in Initialize() 63 void Particle::InitializeParticle(const u32 vertexAttributes, in InitializeParticle() argument 66 m_Sphere.InitializeSphere(vertexAttributes, radius, division); in InitializeParticle()
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| D | demo_Sphere.cpp | 36 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in Initialize() local 39 InitializeSphere(vertexAttributes, 0.5f, 10); in Initialize() 42 void Sphere::InitializeSphere(const u32 vertexAttributes, in InitializeSphere() argument 59 InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, in InitializeSphere()
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| D | demo_Cube.cpp | 39 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in Initialize() local 42 InitializeCube(vertexAttributes, 0.5f, 0.5f, 0.5f); in Initialize() 45 void Cube::InitializeCube(const u32 vertexAttributes, in InitializeCube() argument 57 InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, in InitializeCube()
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| D | demo_Cylinder.cpp | 36 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in Initialize() local 39 InitializeCylinder(vertexAttributes, 0.5f, 1.5f, 10); in Initialize() 42 void Cylinder::InitializeCylinder(const u32 vertexAttributes, in InitializeCylinder() argument 57 InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, in InitializeCylinder()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Body/ |
| D | demo_Cube.h | 44 void InitializeCube(const u32 vertexAttributes,
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| D | demo_Sphere.h | 44 void InitializeSphere(const u32 vertexAttributes,
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| D | demo_Cylinder.h | 44 void InitializeCylinder(const u32 vertexAttributes,
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| D | demo_Particle.h | 40 void InitializeParticle(const u32 vertexAttributes, const f32 radius, const u32 division);
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_GraphicsDrawing.cpp | 104 u32 vertexAttributes = m_ShaderManager.GetVertexAttributes(demo::COLOR_FILL_SHADER); in InitializeTriangles() local 108 m_TrianglesRenderData.InitializeVertexBuffers(vertexAttributes, in InitializeTriangles() 128 u32 vertexAttributes = m_ShaderManager.GetVertexAttributes(demo::COLOR_FILL_SHADER); in InitializeSquares() local 133 m_SquaresRenderData.InitializeVertexBuffers(vertexAttributes, in InitializeSquares() 153 u32 vertexAttributes = m_ShaderManager.GetVertexAttributes(demo::FONT_SHADER); in InitializeTexts() local 156 m_TextsRenderData.InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, m_MaxTextLength); in InitializeTexts()
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| D | demo_RenderSystemDrawing.cpp | 76 …u32 vertexAttributes = m_GraphicsDrawing.m_ShaderManager.GetVertexAttributes(demo::DECAL_TEXTURE_S… in InitializeTexturedTriangles() local 85 … m_TexturedTrianglesRenderDataArray[textureArrayIndex].InitializeVertexBuffers(vertexAttributes, in InitializeTexturedTriangles()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 112 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 114 s_Cube.InitializeCube(vertexAttributes, 0.4f, 0.4f, 0.4f); in InitializeGraphics() 120 s_Sphere.InitializeSphere(vertexAttributes, 0.4, 8); in InitializeGraphics() 126 s_Cylinder.InitializeCylinder(vertexAttributes, 0.4f, 1.0f, 8); in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/ |
| D | demo_TextsRenderData.h | 106 …void InitializeVertexBuffers(const u32 vertexAttributes, const GLenum triangleType, const u32 maxT…
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| D | demo_TrianglesRenderData.h | 168 void InitializeVertexBuffers(const u32 vertexAttributes, 172 void SetVertexAttributes(const u32 vertexAttributes);
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/ |
| D | demo_TextsRenderData.cpp | 54 …void TextsRenderData::InitializeVertexBuffers(const u32 vertexAttributes, const GLenum triangleTyp… in InitializeVertexBuffers() argument 57 SetVertexAttributes(vertexAttributes); in InitializeVertexBuffers()
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| D | demo_TrianglesRenderData.cpp | 67 void TrianglesRenderData::InitializeVertexBuffers(const u32 vertexAttributes, in InitializeVertexBuffers() argument 70 SetVertexAttributes(vertexAttributes); in InitializeVertexBuffers() 81 void TrianglesRenderData::SetVertexAttributes(const u32 vertexAttributes) in SetVertexAttributes() argument 83 m_VertexAttributes = vertexAttributes; in SetVertexAttributes()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 138 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 141 s_Cube.InitializeCube(vertexAttributes, 0.5f, 0.5f, 0.5f); in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 155 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 167 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 165 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 177 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 133 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 136 s_Cube.InitializeCube(vertexAttributes, 1.5f, 1.5f, 1.5f); in InitializeGraphics() 144 s_LightSphereArray[sphereIndex].InitializeSphere(vertexAttributes, 0.2, 4); in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 147 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 151 s_Cube.InitializeCube(vertexAttributes, 1.6f, 1.6f, 1.6f); in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 366 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics() local 386 …s_Cube[i][j].InitializeCube(vertexAttributes, s_CubeHalfEdges[0], s_CubeHalfEdges[1], s_CubeHalfEd… in InitializeGraphics()
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