Searched refs:vertex (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 12 // This shader emulates the OpenGL1.1 vertex processing fixed pipeline. 55 …// Converts vertex coordinates configured in object coordinates into perspective coordinates, and … 57 …// The vertex coordinates in the perspective coordinate system are stored in `r15`, and output to … 64 …// The vertex processing does not normalize the normal vector because the specified lines are norm… 104 // Calculates the final vertex color. 117 // Sets the vertex color in o1.
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 12 // This shader emulates the OpenGL1.1 vertex processing fixed pipeline. 55 …// Converts vertex coordinates configured in object coordinates into perspective coordinates, and … 57 …// The vertex coordinates in the perspective coordinate system are stored in `r15`, and output to … 64 …// The vertex processing does not normalize the normal vector because the specified lines are norm… 104 // Calculates the final vertex color. 117 // Sets the vertex color in o1.
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/ |
| D | ClipEquation.cpp | 66 const float vertex[24] = in LoadObjects() local 112 glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), &vertex, GL_STATIC_DRAW); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/ |
| D | PartsysGas.cpp | 155 GLfloat vertex[4] = {0.0f, 1.0f, 2.0f, 3.0f}; in LoadParticleSystem1() local 159 glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(GLfloat), &vertex[0], GL_STATIC_DRAW); in LoadParticleSystem1()
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