Home
last modified time | relevance | path

Searched refs:vertex (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh12 // This shader emulates the OpenGL1.1 vertex processing fixed pipeline.
55 …// Converts vertex coordinates configured in object coordinates into perspective coordinates, and …
57 …// The vertex coordinates in the perspective coordinate system are stored in `r15`, and output to …
64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
104 // Calculates the final vertex color.
117 // Sets the vertex color in o1.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh12 // This shader emulates the OpenGL1.1 vertex processing fixed pipeline.
55 …// Converts vertex coordinates configured in object coordinates into perspective coordinates, and …
57 …// The vertex coordinates in the perspective coordinate system are stored in `r15`, and output to …
64 …// The vertex processing does not normalize the normal vector because the specified lines are norm…
104 // Calculates the final vertex color.
117 // Sets the vertex color in o1.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/
DClipEquation.cpp66 const float vertex[24] = in LoadObjects() local
112 glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), &vertex, GL_STATIC_DRAW); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/
DPartsysGas.cpp155 GLfloat vertex[4] = {0.0f, 1.0f, 2.0f, 3.0f}; in LoadParticleSystem1() local
159 glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(GLfloat), &vertex[0], GL_STATIC_DRAW); in LoadParticleSystem1()