Searched refs:v_eye (Results 1 – 1 of 1) sorted by relevance
140 nn::math::Vector4 v_eye; in InitializeFogTable() local151 v_eye.x = nn::math::VEC4Dot(&v0, &v_clip); in InitializeFogTable()152 v_eye.y = nn::math::VEC4Dot(&v1, &v_clip); in InitializeFogTable()153 v_eye.z = nn::math::VEC4Dot(&v2, &v_clip); in InitializeFogTable()154 v_eye.w = nn::math::VEC4Dot(&v3, &v_clip); in InitializeFogTable()155 Fog_c[i] = -(v_eye.z / v_eye.w); in InitializeFogTable()