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Searched refs:v3 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh13 #define aNormal v3
75 #pragma bind_symbol(aNormal.xyz,v3,v3)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh17 #define aTexCoord v3
30 #pragma bind_symbol(aTexCoord.xy,v3,v3)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh17 #define aTexCoord v3
28 #pragma bind_symbol(aTexCoord.xy,v3,v3)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/
DFog.cpp147 nn::math::Vector4 v3(invPM.m[3]); in InitializeFogTable() local
154 v_eye.w = nn::math::VEC4Dot(&v3, &v_clip); in InitializeFogTable()