Home
last modified time | relevance | path

Searched refs:use_alpha (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp272 bool use_alpha; in LoadObjects() local
284 loadTexture( "rom:/resources/KIMONO01.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects()
296 loadTexture( "rom:/resources/KIMONOB0.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp292 bool use_alpha; in LoadObjects() local
293 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp215 bool use_alpha; in SetRenderState() local
216 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face,0, use_alpha, true, 0, GL_RGBA); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp267 bool use_alpha; in LoadObjects() local
268 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()