Searched refs:use_alpha (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 272 bool use_alpha; in LoadObjects() local 284 loadTexture( "rom:/resources/KIMONO01.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects() 296 loadTexture( "rom:/resources/KIMONOB0.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 292 bool use_alpha; in LoadObjects() local 293 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 215 bool use_alpha; in SetRenderState() local 216 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face,0, use_alpha, true, 0, GL_RGBA); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 267 bool use_alpha; in LoadObjects() local 268 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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