Searched refs:trianglesNum (Results 1 – 6 of 6) sorted by relevance
58 u32 trianglesNum = 2 * verticesNum; in InitializeSphere() local60 verticesNum, trianglesNum); in InitializeSphere()63 SetPackedTrianglesNum(trianglesNum); in InitializeSphere()
56 u32 trianglesNum = 12; in InitializeCube() local58 verticesNum, trianglesNum); in InitializeCube()61 SetPackedTrianglesNum(trianglesNum); in InitializeCube()
56 u32 trianglesNum = 4 * circleVerticesNum; in InitializeCylinder() local58 verticesNum, trianglesNum); in InitializeCylinder()61 SetPackedTrianglesNum(trianglesNum); in InitializeCylinder()
70 u32 trianglesNum = 2 * m_MaxTextLength; in SetMaxTextLength() local72 SetTrianglesNum(trianglesNum); in SetMaxTextLength()
68 const GLenum triangleType, const u32 verticesNum, const u32 trianglesNum) in InitializeVertexBuffers() argument73 SetTrianglesNum(trianglesNum); in InitializeVertexBuffers()96 void TrianglesRenderData::SetTrianglesNum(const u32 trianglesNum) in SetTrianglesNum() argument98 m_TrianglesNum = trianglesNum; in SetTrianglesNum()
169 const GLenum triangleType, const u32 verticesNum, const u32 trianglesNum);175 void SetTrianglesNum(const u32 trianglesNum);